Wednesday, May 10, 2017

Terminator Genisys: Looking Closer At Judgement Day

So a couple weeks ago I received an email from Warlord Games and I decided to see what was new and exciting.  I'm quite happy with my US Army force for Konflikt 47 for now so it was more out of curiosity than anything.  One of the first things that pops up is the Terminator Genisys miniature game.  Now, I was aware that this was a thing but I've never really given it any serious thought.  I enjoyed the first two movies but I haven't followed anything since then and I wasn't really interested in investing in another miniature game... and then I saw the price.  Only $16 for the normally $75 basic starter.

Here's the cover for the basic set
This piqued my interest but rather than blindly order some I decided to look at some reviews first.  After all it doesn't matter how cheap something is if its a pile of crap is, it's still a pile of crap.  I haven't heard anything about the game so I was surprised that the reviews that I found were quite positive and the mechanics sounded interesting too.  That combined with the ridiculously low price... well, I decided that I had to buy a couple to try it out.

Of course now I have to wait for it to arrive from Warlord so it might be a little bit (I've only ordered once before from them so I don't have a lot of experience with how long their shipping time is).  In the mean time I went ahead and started perusing the local Wally World for things to put into the post apocalyptic wasteland and stumbled on something that I think will work quite well.

In Terminator: Salvation they introduced moto-terminators.  I haven't seen the movie but I did find some images online.  This is something that has not been created for the miniature game but I found some Bat Pods from Hot Wheels and I'm going to use these as a stand in for them.  There are no official rules for them in the game but the system seems very straight forward so it should be easy to whip up some stats for them.

My moto-terminator proxies
Along the same vein I grabbed a few Hot Wheels Bats (apparently another of Bat-Man's many crazy vehicles) and I'm thinking of using these as proxies for Buzzer flying drones.  I've never seen the actual miniature but I'm thinking that these might be a bit on the large side.  Then again they only cost me a buck a piece so I'm okay with them not being quite to scale with the official miniature. (Since I ordered I've also heard that the game has been discontinued so I'm very happy to have my proxies to field).

Once I have the game I'm going to see if I can get my daughter to try it out with me.  She has been enjoying Frostgrave and she recently did an art project on a post-apocalyptic future where robots have "evolved" to the point that they have become a part of nature.  An interesting spin on the concept and who knows?  Maybe she'll enjoy playing this game as well.  Whether she's willing to be a guinea pig or not, I'll definitely share my thoughts on the game once I have given it a try.

Tuesday, May 2, 2017

Shadow War Armageddon: Send In The Clowns

Just like almost everyone my age that plays miniature games, one of the first games I played was Warhammer 40k.  Over the years its grown and changed but I've never really kept up with it, especially when they moved into the Apocalypse sized games.  I just don't have the time or money to invest in painting that many minis or playing a game that takes that long.  Smaller skirmish games like Frostgrave and Song of Blades and Heroes are much more my thing nowadays.  And then along comes Shadow War Armageddon.
A skirmish game set in the 40k universe?  Interesting.  And I already own minis for a few of the factions so it only makes sense to give it a try, right?  Sure... I'll keep telling myself that...
I have bits and pieces of a few different factions in my collection but the one that I decided to start with was the one that I fell in love with when it was released way back in White Dwarf 105... the Harlequins.  I bought the boxed set and its been laying around mostly untouched for all this time, so this was the perfect excuse to finally get some paint on these minis.

A Solitare plus a couple of troupe members
For their color scheme I even actually did a bit of planning.  Looking at my paints, I really love an old shade of purple that I've had for... well, longer than I'd like to admit.  Amazingly its one of a dozen of so of the original Citadel paints that I own that somehow are still usable.  Having this as my primary color, I decided to do something really extreme (at least for me anyway) and take a look at some color theory to see what combinations look the most striking.  Usually I just go with the contrasting color but I wanted more than one detail color on these so I went with a bright green and orange for the accents.  Really bright and gaudy which fits for them.  I'm also doing their face masks with a light blue and then picking out the accents with white to give them more of a porcelain look.  So far I'm liking with how they are turning out though I want to look for a purple shade to hit the base with to see if it gives them a little more depth.  Now to see what other minis I can scrounge up to make another kill team.  After all, it is good to have options.

Tuesday, April 18, 2017

Konflikt 47: Rounding Out My US Army Platoon

The block of troops I got painted up in March gave my US platoon a solid foundation to build on and adding in the Sherman-T and a Coyote boosted it to a respectable sized force.  Since the average size game locally is 1000 points I went through my list to see what holes they might have on the battlefield and did my best to find solutions to what they were missing.  Surprisingly enough I was able to finish my force out by just adding six minis and all I had to do was pick up a couple of weapon sprues to finish them off.

One of the things that I noticed in my first game was the lack of any antitank weapons in my force.  Our game was very small (only 500 points each). Even so my opponent had a scout car and the only thing that I had that could even attempt to get through its armor at range was my Coyote.  Compared to the four panzerfausts he had running around the board I really didn't like my chances.  To try to offset this I decided that I had to add a couple of bazooka teams.  While these are dedicated tank hunters, their range isn't bad and it forces my opponent to deal with these two serious threats to any armor he might be fielding.  Combined with the Sherman T this means there are three units on the board that have solid armor piercing capabilities which should give me some good tactical options as well.

For my final choice I decided to take an artillery forward observer.  My first game I had also faced a German air force forward observer and while I can see how it could have gone very, very badly for me, the dice were thankfully on my side for that game.  One of the things that struck me as a possible weakness was just the potential for enemy flak to stop the attack.  I have no idea at this point if that is really a concern (heck, maybe no one around here plays with enough flak to be an issue...) but I decided at least for now to work around the problem by trying the artillery instead.  Only time will tell if it is a good choice but I'm eager to give it a try.

As for when that's going to happen, I'm thinking that I'll going to try to get in a game in the next week using some proxy minis for my new additions.  The online store that I have been trying out unfortunately told me eight days after I placed the order that they couldn't fill it.  I looked at the Warlord store and surprisingly enough I was able to find the sprues for about the same price and with free shipping.  It will potentially take a few weeks to get here but then again the online store that I was trying out isn't much better as far as how fast they fulfill their orders.  It'll be proxies until they arrive but I'm okay with that.

Tuesday, April 11, 2017

Frostgrave: Homemade Treasure Tokens

My daughter and I have been taking part in a Frostgrave campaign for a while now though I haven't said too much about it.  We both have really been having fun with it and we've slowly been working on expanding our warbands.  When I first started playing I was using glass beads to represent treasure but I decided I needed to make some actual tokens instead.  Here's the result of my first attempt.

Your typical assortment of fantasy treasure items... plus a keg of ale.
The stack of coins and the treasure chest are Hirst Arts pieces I grabbed from eBay and painted up while the other three are scratch built. Nothing too fancy but I really like how they pop on the table.  These were done when I had first gotten into the game but since my daughter started playing as well I decided to make another set that were themed for my second warband which is led by a goblin witch.

My gobbo assortment of treasure items; 'shrooms and yummy spider bits!
This set were a lot of fun to make and I really like seeing them on the table.  The two groups of mushrooms are made from epoxy while the dead spider is a Halloween party favor, all hot glued onto some bases.  Of course once I'd done these I was itching to make some more, especially for my daughter's werewolf warband. After all, everybody loves bacon, right?

The other white meat.
These were some HO scale pigs I'd picked up for a Battlefield Evolution scenario I was going to run years ago.  I'd based some on washers but never actually done anything with them until now.  Some epoxy on the base, a quick coat of paint plus a wash and voila!  Instant pigs!  I'm particularly happy with how the snow came out.  I don't have any snow for basing so I just painted the base with brown and then dabbled on the white paint to create a patchy effect.  I'm also going to make her another one that is just a pile of bacon for a special treasure token but I haven't had a chance to put it together yet.  We have Frostgrave this weekend so I'll have to see what I can do to remedy that this week.  And maybe I'll even try to get some pictures of the game.  It's been a while since I've done a battle report but we'll just have to see how many players so up on Saturday.

Thursday, April 6, 2017

Konflikt 47: Finished... And Based Even!

I didn't manage to finish my army by the end of the month... instead I finished it on the 3rd of this month..  Still pretty happy with that progress as I really didn't think that I was going to get them all done so quickly.  They are only painted to table top quality but it works for now.  I'll probably go back and add more details as time goes on but my primary goal for now was to have a painted army to field.
My US Army platoon in all its glory.
Something that I did pick up that I was really impressed with was one of the shades from Games Workshop, something camoshade?  Don't have the bottle in front of me but basically its their green shade and it works amazing!  It really gave some nice depth to their uniforms without muddying things up and I love how the Tesla Sherman came out.  Very subtle difference but enough to really make it pop.
Sherman with a zap gun!
I also grabbed a pot of the Reikland flesh shade but I'm less impressed with this one.  If anything it seemed like it was just too thin for what I was using it for (flesh tones... go figure) but I'm sure I'll give it another go in the future.
The question now is where do I go from here?  Currently I'm at just under 650 points painted and ready to go so I'm looking at expanding to a full 1000 point list since that seems to be the standard locally.  My first addition is going to be the Coyote light walker.  I had tried fielding one in my first game and it while it wasn't great (stupid panzerfausts...) but I can definitely see the potential.  Equipped with both an HMG and an MMG, it can function as an armored version of either of those weapon teams.  It doesn't get the re-rolls that they have, but it is able to move and fire plus even just its advance is faster than walking troops.  Adding the armor into the equation and it just makes sense to me since it is only an extra 19 points above the veteran HMG team... plus the model is so cool!  That's always good reason, right?  It will take up an armored car slot but I still think that it will be a strong addition.
Beyond that I really think that I need to focus on getting some antitank weapons onto the field.  Currently the only thing that I have that can really threaten armored units is the Tesla Sherman which is potentially putting all of my eggs in one basket.  I could go for an antitank gun but I'd rather have something a little more mobile so I really think that a couple of bazooka teams will be my best option.  I was sorely tempted by the heavy bazooka team with their heavy armor but they are very expensive.  I know that I'll get some eventually (especially since I want to assemble a heavy armor platoon next) but for this list in think that a couple of regular bazooka teams will fit nicely.  This gives me three tools to use against enemy armor which not only gives me more options but also gives my opponent more targets to focus on which should increase their overall survivability.  Sounds good in theory, now I'll just have to see how it plays out in practice.